An overview on the developing design of Vanquish

Figured before I do more event write ups I will start with a brief breakdown of the design decisions and adjustments over the last year to get from the 1-4 abomination it began life as to the semi competitive machine that it is today. Enjoy!

Vanquish originally was going to be a much more extreme machine than it is today, with a frankly ludicrous 120mm 5.5mm thick titanium blade, this was a little optimistic however as with all of the parts in space, we had a monumental 11g for an entire chassis, top plates, and wiring. Needless to say this version of Vanquish did not go forward.

Vanquish was then reimagined with a slightly more sane 85mm sweep diameter and a very good 15mm of biting tooth. This was yet again done in 5.5mm titanium and came out to 36g. What differentiates Vanquish from most other large verts of its class is it’s very overkill 3s power system, its microscopic M10 drive motors, and it’s very very large weapon motor, that being a 32g 2306. This motor is actually so heavy that I could fit 6 more drive motors in its place weight wise. This puts it overall just shy of 70g in the weapon system while still being on wheels. Such a large motor is used as with it, it could probably self right with a shuffler ontop of it, and for better (or for worse) spinup time was near instant. What I failed to account for however was torque reaction, which proves to be the number 1 killer of this robot to this day. Such a large heavy weapon being spun up so quickly to such high rpm’s made the thing an absolute menace to floors, and very near impossible to actually spinup without rolling forward and hitting the floor. Regardless this was the first iteration of the robot and now it was time to actually build the thing.

I dont think there are words to describe the experience of wiring this bot up. It being my first time ever actually using a soldering iron I naturally killed 2 HV malenkis, which is never a good start. Describing the process is near impossible, but the wiring itself is very easy to describe. The word to describe it is tight. Really, really god damn tight. Accessibility is also an absolute nightmare, with everything except the battery (in this version) being hard soldered and so closely packed together. Eventually after a few revisions that included some more forks, I got it good enough for a spinup test. Headphones warning, seriously.

Sweet jesus this thing is loud, despite being a good 5 meters away from it behind a brick wall, my ears rung for days. Probably should mention that the weapon has a tip speed of around 319mph hypothetically, so it’s no wonder it generates abit of noise, but this was entirely unexpected.

After a lackluster first event at botfest, going 1-4 I was shocked to earn best newcomer. Still alot of work was to be done. The drive was bad, the ground game was bad and the weapon was way too overpowered for it’s own good. None of these would be fixed, but some design changes were made regarding other issues.

Most notable was the new stability forks, now being separate from the chassis. These would later be cut from 3mm hardox for something very strong and very stiff. This version of Vanquish was taken along to the beetleweight loughborough event, which did an ant rumble in the beetle arena later.

Yeah not a good look, but on the other hand it was awesome so who cares. Due to poor print settings the 64d tpu chassis had cracked severely and the weapon had come detached from the rotor due to improper super gluing.

After a few events with minor changes I decided to make a hardox anti tpu weapon, which would eventually become my main weapon, as it was becoming apparent pure concussive force with such a wide tooth on the titanium one would not do against tpu spam control bots.

After yet again battling the million headed hydra that is the wiring in this thing, this version of vanquish was showing some promise, with some frankly terrifying hits, notably against Birdemic and Jungle man, 2 good robots that were very very damaged within a very short time frame.

After a couple dojo’s and a visit down south to ORCS 11 and GROCS 5 and 6, it was time for some stability and drive upgrades. Along the way I picked up a radiomaster zorro, a controller that can do some fancy things, in my case this would be custom ramping limits, this allows me to set a speed and how long I will spinup for to reach the speed. This dramatically helped with piloting the thing as I can focuse more on driving the thing than slowly ramping up the throttle manually. The upgrades listed below took the bot from like a 4/10 to an 8/10 instantly. Who would have guessed staying on the floor and being able to move toward the opponent is useful in a fight?

The upgrades that debuted at AWS77 were long 100 walled PLA-ST forks, the switch to n10 drive motors, new wheel hubs and stiffer top plates. The difference was immediately noticable just driving around at home, it was incredibly fast and in a pinch had some shoving power. In competition the new forks proved themselves worth it, as they provided a much needed stability buff which allowed it to get all the way to a joint 5th place at AWS and a put on a tremendous show at ORCS 12 and Loughbrough Ants.

And with that, we are just about caught up. Its been a very interesting journey for Vanquish, many ups and downs with a very inconsistent competitiveness across most of its lifespan, but I’m starting to tame it I reckon. Mostly. The big spinner has proven itself viable-ish despite the pits, although I’d be lying if I said I didn’t want to see a less pit orientated box and I look forward to what it can do in the future.

Thanks for reading, any questions feel free to ask

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Hi!

What print settings did you use in terms of infill and wall loops etc? Especially to fit that beefy weapon motor in weight?

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Its actually just 2 wall loops and 15% infill, with a high infill modifier on the fork mounts to stop them flexing.

Been a good while, but Vanquish hasnt stopped and I think I’ll do my event reports for Vanquish on here to avoid clogging up the forum with too much of my crap.

On the agenda for today is ORCS 13, right off rip this is great news for Vanquish. The dual moats may sound scary but the large guards and short distance between the pit and the wall means I may not bounce out instantly, and stand a good chance of trying to hit the driver through the poly and catapult myself back in the fight.

By this point Vanquish has gone through major change all around, only thing that’s important though is the new 7075 aluminium forks, exclusively for style and that it still retains the ludicrously overkill weapon system that frequently cost me a small nations GDP in spares.

Fight 1

First fight of the night has me drawn against Pinky. From what I had seen previously of the bot I thought this would be a pretty good display of reach dominance, due to its spinner being much smaller than my own. However for this event Pinky was fielding their own large disk which dramatically changes up this fight, I still had the reach on him but with my terrible gyro there was quite the possibility of them ripping through my front wedge and hitting the lipo.

Timestamp;

Overall a really good fight, surviving 2 bounces without ending up in the pit is awesome. Judges definitely got it right though, despite bashing in their front end, disabling their weapon motor and mangling their TI plate Vanquish had a solder joint on the switch come off leading to intermittent power throughout the second half. This allowed Pinky to get some good hits and control in, ruining the tips of my forks and some minor cosmetic damage on the front end. A loss for Vanquish but definitely a fun one, maybe this will be my encouragement to get good at soldering.

Fight 2

Second fight of the day Vanquish was looking to avoid another loss in fear of not making the top 16. Hopefully this would be a nice matchup for myself so I can gather myself and maybe score a win.

fuck

As expected Vanquish did not win this one. Even with my crazy low throttle to minimize gyro I never got an angle on expanda-bot, and with only a couple pushes Adam found his angle and gently pushed me out. Next time I’m just going max throttle and running up the forks to see what fun happens, I concede that I’ll never be able to beat it with Vanquish in an open pit arena.

Fight 3

Now desperate for a win so I can get to the playoff rumble, I fight hazard. It’s a horizontal overhead spinner wielding the titanium monsoon bar. I’ve bent thicker and stronger materials so I was pretty confident one even minor hit could turn it to a pretzel. Still it was not to be underestimated, it could hack at my uprights and cut my phase wires, which would be a death sentence.

Dont think I could have really asked for a better fight for myself. 1st hit bent the bar and put quite a good twist on it, and the second shattered the entire back end and roofed it. Most impressively though Vanquish sat smooth throughout it, not flying away under my own big hits is huge for the viability of this bot. Good damage too, my weapon went through the back of the drive motor and broke everything in the wound channel, writing off the chassis. Thankfully didnt hit anything expensive and I believe the weapon motor was still fine.

Fight 4

Now 1-2 and desperate to make up for lost fights, my next opponent was Buzzkill. It’s the matchup Vanquish was built for, a small vert with a tasty weapon motor, even if guarded by a brick of TPU. Strategy for me was to just spin slow for good bite and keep being aggressive, it’s hard for the opponent to counter attack if you never get off of them.

Normally has 4 wheels but this is the best pic I can find, note the 4mm thick TPU motor guard

Half decent fight, first proper engagement had Vanquish punch clean through the motor guard and put a big hole in the motor, and a small followup hit bounced Buzzkill into the pit. Adam seems to have found some kind of super tire tread though, it had actually wrapped around my weapon and entangled it on that last hit, which explains why the hit was so soggy. Why it entangled and didnt split immediately I have no clue, it was still usable once i had got it out of the weapon.

Fight 5

Unfortunately fight 5 was forfeited by my opponent, domenic was having a rough event with Gray Fox 2 and his other bot, fought a fair few spinners to my understanding and it was difficult to repair the damages.

Qualifier Rumble

Now 3-2 off of its forfeit win its qualified for the rumble, fighting for the last 2 slots in the single elimination bracket. Fighting against it was 2 control bots, forky and slingshot. Initial strategy was to just sit in the corner and watch them fight, as I doubt they would willingly want to engage Vanquish and that was definitely the case. After a grand 10 seconds of sitting there I got bored and charged in, after a little pushing from all of us I caught slingshot and lightly threw it out. Not a great display of driving skill or weapon effectiveness from me but a win is a win, now both of my bots are in the top 16.

Top 16

Facing me down in the top 16 is Ruckus, a fearsome vert build by the people behind pinky and constructed similar, notably however having a smaller disk. Still not to be underestimated by any means, it hits hard and is driven well, the fight previous it handedly smoked my sisters bot FlintKnock. Similar strategy to pinky here, be aggressive and at all costs keep pointed, reach is Vanquishes only defense and once that gets breached it’s only a 2mm thick TPU chassis.

Quite a fun short fight, big hits galore. First contact bent the TI plate quite badly on Ruckus iirc and nearly sent me into the pit. After that though it was Vanquish winning the engagements and after a short roofing they were out of the arena. Nice quick win with no damage on Vanquish, but yet again it showed far more stability than previous, only doing a couple front flips and landing them a fair few times.

Top 8

In my way to the semi finals was Bolt. A great matchup for me on paper, low profile drum vs a reach vert. Problematicaly adam is known for this love of fork configurations, and he delivered with some heinous tendrils on the front of Bolt for this fight. Unfortunately the fight wasnt recorded but I’ll do my best to describe it.

Basically I didnt get a single hit off, and just sat on his forks until he drove us both into the pit. It was exactly his gameplan and it worked, upsetting but as long as there are pushout zones there will be bots that take advantage of it and it’s completely within the rules at the end of the day.

Got to have him in at Midlands so I cant complain too much​:face_with_tongue:

Anyways yeah that’s the end of ORCS 13 for Vanquish, ORCS 14 is in a month or so and I dont intend to miss it,so I’ll see you lot there. Vanquish has got a new disk for this event too, ridding of the old worn one. Should cleave through TPU as well as the floor and get excellent bite

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Always a pleasure to see Vanquish smash the shit out of things at events! Look forward to seeing it (and not fighting it) at ORCS, that hit on Hazard is gnarly…

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I wouldnt be overjoyed at fighting Wipeout with either of my bots. No matter how bendable your blade is I have to catch it first, need a quick boxrush lol

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How fast can Vanquish box rush, anyway? Definitely not asking for meltybrain spinup time reasons…

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Same drive system as little birdermic, 1000rpm 3s. So pretty damn fast, and with the giant weapon motor I can be next to you with a fully spoiled up weapon within 2 seconds

Action replay says I can be at about 1500-2000rpm in two seconds, and that’s at half throttle.

I’m going to pack some spare impactors, and I think also a donation of some replacement kickplates for Ben’s arena…

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Got the blade at 3mm thick now, so i’m hoping it’ll be a lot harder to bend, we will find out for sure at ORCS though hahaha.

I’ll admit, a fight between Wipeout and Vanquish would be quite explosive… definitely one of those one huge hit and its over sort of fights, only bad thing with Wipeout is that its so slow to move :sob:

That’s crazy, a fight with a melty is definitely a dream battle though. Dont think it would be in my favour though, your designed to take your own shock loads and my wimpy little front armour will not take a good hit from a heavy horizontal.

Design a wedge, then.

No weight, forks are mandatory to set the lever arm of a hit forward and I refuse to compromise on the weapon as that’ll kinda detract from what makes the robot what it is

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