This is Grey Area, a meta 4WD vert gone wrong.
I’ve been running Attitude Adjuster for many years now, and over the last year or so I’d started to feel like I had mostly optimised the design pretty well as far as it could go and wanted a new challenge.
I first had the idea for Grey Area around Rapture 2023 when I noticed that sometimes with AA I could pin other robots against the arena wall, but not quite reach them with the hammersaw. Instead, it would sort of prop them up and expose their baseplate but be unable to hit it. I wanted to build something like a pop-up wedge from Robot Arena, that would be able to hit some baseplates.
The next puzzle piece was designing a hubmotor for Attitude Adjuster, for Brawl 2024. I wanted the design to be generic enough that I could use it for a little vert, or other vert-on-a-stick shenanigans. Once I had this and tested out its effectiveness at Brawl, I was confident designing something around it.
After Brawl last year, I started seriously thinking about how this would work. I realised I would need some sort of “punching” action to get the motion that I wanted, with the spinner finishing as close to the ground as I could get. I looked at Shrapnel Mine’s flippersaw arrangement, but couldn’t figure out how to get the flip and chop action without it just being a hammersaw. I looked at using linear rails, but they’re heavy and the mechanism to make it work is tricky with a single servo rotation.
I finally settled on a “reverse” 4-bar mechanism like Dead Metal and Head For The Exit. This would allow me to run the mechanism off a servo for simplicity and positional control, save the weight of linear rails, and control the motion so it would finish with the spinner as far down and out as I could get it. As a bonus, with an extension on the rear arm it would also work as a self-righter.
With that I had some fun with various 4-bar linkage simulators and Fusion constraints before getting a rough geometry I was happy with. I made the early decision to kink the front arm of the 4 bar so that I didn’t have to have the front wall of the chassis be too open, as I knew that I wanted this to be a TPU unibody like Attitude Adjuster.
After some playing with the simulator and a 2nd hand servo from BBB’s own Joe Brown, I had a prototype weapon assembly! Stay tuned to see how I designed a robot around it.