Soooooo, ORCS 5 happened.
The night before the event I blew up the Malenki nano in a drive test but luckily had a spare dual esc and receiver which coincidentally led to Superior violence having to drop out of the comp after the third fight
My first fight was against the test box where they check the spinner’s failsafe which is where its first ever spin up occurred. It proceeded to slam into the walls as the combination of a slightly unbalanced weapon blade and a shuffler mechanism I failed to add silicon to in time led to it turning into a crappy bristlebot, making several bery loud bangs as it bounced around in the barely big enough box.
The first actual fight was against Baphomet, a very nice drum vert (I think, I never got a good look) in which I bounced around, hitting it once before the impacts with the arena wall and violent shaking caused the switch to explode, turning off the robot. It turns out however, that in that hit I seriously damaged Baphomet’s motor, causing them to have to drop out of the competition after their second fight.
The second fight lasted barely 10 seconds as I was far too afraid to fully spin up so was just pitted by Plan B (who would go on to do the same to my wedgebot Sir Googly later on)
My third and final fight had against bolt, another powerful vert. This time I decided to fully spin up and see what happens, leading to a few hits on the wall and then a large amount of gyroing before it struck the arena wall CAUSING THE (plastic) WEAPON TO BREAK INTO TWO AND THE HEATSET INSERTS ON THE FRAME TO COME OUT CAUSING THE INARDS TO SPILL OUT INTO THE PIT
Surprising all was well with the innards so all it took was using the spare weapon blade - but alas! in trying to fit in more components than the frame was designed for, the electrical tape covering wires came loose and blew up the receiver, forcing me to drop out.
The fight in which I realised this was against anticyclone, so I was probably in for a beating if it worked so maybe it was a blessing in disguise.
Anyhow, onto the planned improvements-
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Turning it into an ironside or bloodsport style overhead horizontal to save weight and bring in the point of contact to give the hit less leverage on my frame.
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Taking SiĂ´n Williamson 's advice and not using the least efficient shape of shuffler, and switching to a dual cam setup for the most grip possible from a shuffler, to hopefully prevent any movement from shaking (And actually being able to move faster than ~ 2mm a second - seriously I measured it)
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And a big doozy - switching back to the original 92g weapon blade with the TPU adapter. At the comp I was 25g underweight with my 50g plastic weapon which by itself isn’t enough to use the metal weapon, however, in order to not hit the floor when inverted, I was using a massive top plate which weighed around 25g. An advantage of overhead horizontals is the minimal top armour needed, allowing me to thin down the top plate substantially. This weapon will be fully balanced, not shatter and due to being far thinner, actually bite into armour. It will also greatly increase the chances of it damaging the arena and itself but that is entirely irrelevant (If I ignore it, it doesn’t exist)
right now I am on holiday for the rest of august so no real fabrication will occur, but lots of design will.
Anyhow all, criticism is appreciated, and goodnight (or morning I guess)